3M Player Owned Shops V2

Documentation

At documentation file you can search for guidelines, error fixes and find answers to your questions.

https://3m-studio.gitbook.io/3m-documentation/

Bring real business gameplay to your server with a clean, modern, and highly configurable player-owned shop system. This resource is designed to be fully scalable without hardcoding new shop categories — define your shop types once in the config and every location using that type automatically inherits the same items and rules.

Perfect for RP economies that want player investment, dynamic pricing, and long-term money sinks.


3M Player Owned Shops V2

Create a real player-driven business system on your FiveM server.
With 3M Player Owned Shops V2, players can buy shops, manage company balance, restock through delivery jobs, and control item prices inside safe limits. Every shop runs on real stock and real profit flow, making your economy feel alive and consistent.

Main Features

  • Player-owned shop system with persistent database saving
  • Admin shop creation and management tools (/createshop, /checkshops)
  • Stock-based selling (no fake infinite item sales)
  • Owner management panel (deposit, withdraw, pricing, stock control)
  • Delivery workflow with supplier pickup and truck return stages
  • Automatic route guidance for active deliveries
  • Configurable shop types, item lists, buy prices, suppliers, and economy rules
  • Built-in price limit protection based on item buy cost
  • NPC + blip shop interaction with modern NUI
  • Multi-language ready (English and Croatian included)

Compatibility

  • Frameworks: ESX, QBCore, QBox
  • Target: ox_target or qb-target
  • Inventory: ox_inventory, qb-inventory (ESX fallback included)
  • Vehicle keys: auto-detect support for qb-vehiclekeys and wasabi_carlock
  • Notifications: okokNotify, ox_lib, QBCore, ESX

Requirements

  • oxmysql
  • ox_lib